Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Compatibility between Nullius and Transport Drones Continued
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorio - Space Age, but without the sun. Pitch black planets, new lighting options, a whole new power generation system for space platforms, and changes to Fulgora's nighttime storms.
Small changes concerning balance, gameplay, or graphics.
Buffs bots, but forces an all-game embargo on logistic networks.
Small changes concerning balance, gameplay, or graphics.
Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds replicators that produce items using electricity. Features dynamic recipe generation, specialized planetary replicators, individual technology research trees for every item with layered custom border graphics, and customizable balancing calculations. Fully optimized for high UPS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
Locks each planet's trigger tech behind a new "Land on said planet" tech.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
Mods introducing new content into the game.
QASS - Mod that make's quality affects everything that have API supported quality affection. Everything updates procedurally and mod should be loaded as last one in queue. Make sure it is if you're making support. Beta version, not recommended using for now.
Small changes concerning balance, gameplay, or graphics.
Fulgora had an ancient civilisation. Their planetary defence remains in orbit to welcome you. Conquer their space manufactory to learn how to make your own versions.
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Atmospheric horror events triggered by your factory's pollution. Discover the previous engineer's notes as the air thickens.
Mods introducing new content into the game.
Server-side anarchy core for The Last Factory. Adds per-player hostile forces, PvP behaviour, random first spawns, safe spawn clearing, and starter kits for a worldwide Factorio Space Age anarchy server.
Mods introducing new content into the game.
Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.
Large total conversion mods.
Mods introducing new content into the game.
Replaces solid vehicle fuels with liquid fuel barrels for cars, tanks, hovercrafts, ironclads, and Cargo Ships vessels. Allowed fuels are configurable per vehicle family. Light oil (diesel), petroleum gas, heavy oil, or rocket fuel are acceptable
Small changes concerning balance, gameplay, or graphics.