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A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
A mod that displays the agriculture-tower range of other towers nearby when placing a new tower!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Light Cruiser: one deck-mounted artillery turret supplied from its cargo hold. Requires the Battleship mod.
Mods introducing new content into the game.
Logs chat messages and chat-like console output to factorio-current.log for debugging.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
融合了几乎全部星球mod!Almost Enable All Planets mod! (There is nothing for now. I hope someone can tell me what I need to do to avoid copyright infringement.Tell me in discussion)
Large total conversion mods.
Replaces Agricultural Science with Nothing. Removes all Gleba items, recipes, and technologies while not adding replacement for Gleba. My first mod :3. PLEASE DOWNLOAD DELETE-GLEBA OR IT WILL NOT WORK FULLY.
Large total conversion mods.
Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores - New slagblock option - mining ores produces a configurable amount of slag, from 5% to 95%. - New spaceblock option
Mods introducing new content into the game.
Ore patches produce more than just the base ore when mined. You get a little bit extra. Includes support for BZ ores.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Ukrainian Translation from oarc-for-bno and brave-new-oarc.
Translations for other mods.
Add a bit of complexity to the space science pack, which is otherwise too simple and a bit boring. Also bring back the satellite in a new form :)
Small changes concerning balance, gameplay, or graphics.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
太空探索-末日方舟MOD,该MOD的太空飞船初期就获得,同时的体积更容易升级,并大幅度提升了燃料热值方便飞船起飞,飞船上可以建设大部分地面建筑。但是一旦部署飞船控制台,将会引来可怕的虫群攻击(该选项可以关闭),玩家需要发射飞船逃离所在行星,在轨道上才能安心发展
Mods introducing new content into the game.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.